Assassin’s Creed is one of those games that you go into not expecting to spend much time. Unfortunately, you get dragged into the the side missions and scavenging that you start to forget how much time you’re spending. The game starts off slow but the later levels starts to really pick up. When you do get to those later levels it’s some really satisfying game-play which force you to use several stealth mechanics. The game’s shining improvement is it’s implementation of a Assassin’s Guild which is a surprisingly deep system. In this system, you can recruit and train assassins to fight for you anywhere and send them on contracts around the globe to gain experience. The more territory in Rome you acquire the more assassins you are allowed to recruit.
Though the main missions of the game had many fillers it was still interesting enough to keep me going. I found that scavenging for lost glyphs and listening to the audio recording on them equally engrossing. Finding out information about the Illuminati-like organization known as Abstergo offers some thought provoking commentary on capitalist governments, consumerism, and privacy. Sadly, a lot of the material seems chillingly familiar to U.S policies. One gripe I had with the game is that there isn’t any option to change difficulty. This is a big gripe for me because I usually play my games on hard difficulty and this game seemed too easy at some points especially when you have assassin’s that can do most of the fighting for you. After beating the game, Brotherhood will still have plenty replay value. You will most likely have plenty of guild missions to keep you occupied for several hours and there is also an extra romance mission to wrap things up for Ezio.
If you haven’t played it yet, I would recommend you to pick this thing out of a bargain bin. It’s well worth it. It should be dirt cheap at this point. I bought mine for 8 bucks at Gamestop.
Dishonored takes many elements from the shooting genre that works well and meshes it into one solid shooter. If I had to explain Dishonored in three words, I would just say, Bioshock with Stealth. The stealth mechanics of this game are tight with several abilities that make it very interesting: From teleportation to possessing animals. You use variety of skills to get your objective done.
The downfall of playing the stealthy approach is that many explorative players will find themselves bored. This is because after a while there is no reason to pick up runes to upgrade. All the stealthy upgrades are quickly brought up. The developers of this game made it so you can save the game at anytime . So it’s basically irresistible to play the morally sound route but in all honestly is probably not the funnest way to play.
The graphics in this game are pretty solid but not really that impressive. You can’t really expect much considering the art style of the game which is cartoonish. The story of the of game is pretty straight forward and is told in the in-game engine which helps in not ruining the immersion. My biggest gripe for this game is that the ending is pretty anti-climatic considering you played the whole game stealthily in order to receive the “good ending”.
Where the game really shines is that there is so many ways to complete a mission that it gives the game a really open world and sandbox feel that is really fun. The gameplay is definitely the saving grace of this game and solidifies my review score of …
Hiding behind a desk you frantically attempt to craft a weapon that can increase your chances for what is to come. You listen intently for what danger lies in the dark. Confronting your enemies won’t always work. Sometimes you just have to accept the fact that survival is the only real goal. The Last of Us is a game about survival, friendship, and the acceptance that in this phenomenal universe there is nothing either good or bad. The story of The Last of Us is a huge departure from Naughty Dog’s previous titles.
Where the Uncharted serious is known for its amazing set pieces, action sequences, witty dialogue, and Raiders of The Lost Ark type characters-TLOU goes for the complete opposite. The story is paced deliberately and slowly. The world is extremely grim at times with small segments of humor but it is constantly overshadowed by the characters of the game. Who are basically only in it for one thing; Themselves. TLOU spans about a year traveling across the U.S. Joel and Ellie the main characters of the game are fantastic contrast to each other. Joel only talks when he really needs to. Ellie can’t seem to stop talking. She is a curious and brash kid who was born into the horrible world. Ellie meets Joel and and they soon find themselves on an expedition across vast dangerous lands.
The game-play in TLOU is truly a masterpiece. Never has a game felt so right while being so incredibly lopsided. The infected in the game can kill you in seconds. Every decision you make is vital to your survival. Where most games give you a certain sense of invulnerability. TLOU forces you to quickly react to a situation or meet a gruesome and gory death. Bullets are scarce and you have to manage your resources. The suspense I felt from every encounter was nothing I’ve felt in a long time. The sound in this game incredible. Every gunshot ripped through the darkness of the world with an authentic punch.
Ambiance in the environment and sound effects for things such as footsteps was top notch. Listening for clickers(type of infected in the game) or bandits was stressful and a legitimate real tactic, I’ve never seen done so effectively before. When game-play mechanics revolve around the sound design you know you have something special. The voice actors did an incredible job and you actually care about these characters. Not to mention the downright mind blowing soundtrack. The story of The Last of us draws you in, the game-play continually impresses over and over, and the characters stay with you long after your done. All we can do now is hope the series continues in some form on PS4.