Dishonored | Review

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Dishonored  takes many elements from the shooting genre that works well and meshes it into one solid shooter. If I had to explain Dishonored in three words, I would just say, Bioshock with Stealth. The stealth mechanics of this game are tight with several abilities that make it very interesting: From teleportation to possessing animals. You use  variety of skills to get  your objective done.

The downfall of playing the stealthy approach is that many explorative players will find themselves bored. This is  because after a while there is no reason to pick up runes to upgrade.  All the stealthy upgrades are quickly brought up. The developers of this game made it so you can save the game at anytime . So it’s basically irresistible to play the morally sound route but in all honestly is probably not the funnest way to play.

The graphics in this game are pretty solid but not really that impressive. You can’t really expect much considering the art style of the game which is cartoonish. The story of the of game is pretty straight forward and is told in the in-game engine which helps in not ruining the immersion. My biggest gripe for this game is that the ending is pretty anti-climatic considering you played the whole game stealthily in order to receive the “good ending”.

Where the game really shines is that there is so many ways to complete a mission that it gives the game a really open world and sandbox feel that is really fun.  The gameplay is definitely the saving grace of this game and solidifies my review score of …

8/10

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